A Collection of Code Snippets in as Many Programming Languages as Possible
This project is maintained by TheRenegadeCoder
Welcome to the Convex Hull in Beef page! Here, you'll find the source code for this program as well as a description of how the program works.
using System;
using System.Collections;
namespace ConvexHull;
struct Point<T>
{
public T x;
public T y;
public this(T xValue, T yValue)
{
x = xValue;
y = yValue;
}
public override void ToString(String str)
{
str.AppendF("({}, {})", x, y);
}
}
class PointsList<T> : List<Point<T>>
{
public this()
{
}
public this(List<T> xValues, List<T> yValues)
{
for (int i < xValues.Count)
{
this.Add(.(xValues[i], yValues[i]));
}
}
public override void ToString(String str)
{
for (Point<T> point in this)
{
str.AppendF("{}\n", point);
}
}
}
class Program
{
public static void Usage()
{
Console.WriteLine(
"""
Usage: please provide at least 3 x and y coordinates as separate lists (e.g. "100, 440, 210")
"""
);
Environment.Exit(0);
}
public static Result<T> ParseInt<T>(StringView str)
where T : IParseable<T>
{
StringView trimmedStr = scope String(str);
trimmedStr.Trim();
// T.Parse ignores single quotes since they are treat as digit separators -- e.g. 1'000
if (trimmedStr.Contains('\''))
{
return .Err;
}
return T.Parse(trimmedStr);
}
public static Result<void> ParseIntList<T>(StringView str, List<T> arr)
where T: IParseable<T>
{
arr.Clear();
for (StringView item in str.Split(','))
{
switch (ParseInt<T>(item))
{
case .Ok(let val):
arr.Add(val);
case .Err:
return .Err;
}
}
return .Ok;
}
// Find Convex Hull using Jarvis' algorithm
// Source: https://www.geeksforgeeks.org/convex-hull-using-jarvis-algorithm-or-wrapping/
public static void ConvexHull<T>(PointsList<T> points, PointsList<T> hullPoints)
where T : operator T - T, operator T * T
where int : operator T <=> T
{
int n = points.Count;
// Initialize hull points
hullPoints.Clear();
// The first point is the leftmost point with the highest y-coord in the
// event of a tie
int l = 0;
for (int i in 1..<n)
{
if (points[i].x < points[l].x ||
(points[i].x == points[l].x && points[i].y > points[i].y))
{
l = i;
}
}
// Repeat until wrapped around to first hull point
int p = l;
repeat
{
// Store convex hull point
hullPoints.Add(points[p]);
int q = (p + 1) % n;
for (int j < n)
{
// If point j is more counter-clockwise, then update end point (q)
if (Orientation<T>(points[p], points[j], points[q]) < 0)
{
q = j;
}
}
p = q;
}
while (p != l);
}
// Get orientation of three points
//
// 0 = points are in a line
// > 0 = points are clockwise
// < 0 = points are counter-clockwise
public static int Orientation<T>(Point<T> p, Point<T> q, Point<T> r)
where T : operator T - T, operator T * T
where int : operator T <=> T
{
return (q.y - p.y) * (r.x - q.x) <=> (q.x - p.x) * (r.y - q.y);
}
public static int Main(String[] args)
{
if (args.Count < 2)
{
Usage();
}
List<int32> xValues = scope .();
if (ParseIntList<int32>(args[0], xValues) case .Err)
{
Usage();
}
List<int32> yValues = scope .();
if (ParseIntList<int32>(args[1], yValues) case .Err)
{
Usage();
}
if (xValues.Count != yValues.Count || xValues.Count < 3)
{
Usage();
}
PointsList<int32> points = scope .(xValues, yValues);
PointsList<int32> hullPoints = scope .();
ConvexHull(points, hullPoints);
Console.WriteLine(hullPoints);
return 0;
}
}
Convex Hull in Beef was written by:
If you see anything you'd like to change or update, please consider contributing.
No 'How to Implement the Solution' section available. Please consider contributing.
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